Are you looking to take your teaching or Instruction Design to the next level? Do you want to learn how to create engaging and practical lessons that genuinely resonate with your learners? Look no further than our comprehensive guide to learning theories.
In this series of videos, we will explore some of our time’s most influential and impactful learning theories. We cover everything from the classic ADDIE, Bloom’s Revised Taxonomy, and Gagne models to more modern approaches like design thinking and discovery-based learning.
Our videos will guide you through each theory step-by-step, explaining the key concepts, principles, and strategies that underpin each approach. You’ll understand how learning theories work and how they can be applied in your classroom, web-based training, or teaching practice.
Whether you’re a seasoned instructor looking to refresh your learning strategies or a new Instructional Designer looking to build a strong foundation, this series has something for everyone. Also, explore our Instructional Design and eLearning Courses on Udemy.
Expand the accordions by clicking the + icons below to learn more about each learning theory we’ve listed.
ADDIE
ADDIE is the classic instructional design model used to create effective training programs. ADDIE stands for Analysis, Design, Develop, Implement, Evaluate.
Play the video below to learn more about it.
Gagne's Nine Events of Instruction
Gagne’s Nine Events of Instructions is one of the major learning theories that provide a step-by-step approach to designing lessons that engage learners.
Play the video below to learn more about it.
ARCS and Merrill's Principles of Instruction
- ARCS is a motivational model that helps instructors create engaging learning environments.
- Merrill’s Principles of Instruction is a framework for designing instruction that is grounded in real-world problem-solving
Play the video below to learn more about them.
Bloom's Taxonomy
Benjamin Bloom devised Bloom’s Taxonomy and has been popularly used to write course objectives.
Play the video below to learn more about it.
Bloom's Revised Taxonomy
Bloom’s Revised Taxonomy is a hierarchical model of learning that focuses on developing critical thinking skills.
Play the video below to learn more about it.
Situated Cognition Theory
Situated Cognition Theory is a learning theory that emphasizes the importance of context and real-world application.
Play the video below to learn more about it.
Design Thinking and ADDIE
Combining Design Thinking and ADDIE can offer you a combo of two powerful models to create truly practical learning experiences.
Play the video below to learn how design thinking and ADDIE can be combined effectively.
Discovery-based Learning
Discovery-based Learning is one of the student-centred learning theories that encourages exploration and discovery.
Play the video below to learn more about it.
Sociocultural Learning Theory
Sociocultural Learning Theory is a model that emphasizes the importance of social and cultural context in learning.
Play the video below to learn more about it.
Elaboration Theory
Elaboration Theory is a model that focuses on how to help learners develop a deeper understanding of new concepts.
Play the video below to learn more about it.
Individualized Instruction Theory
Individualized Instruction Theory is a model that emphasizes personalized learning and individualized instruction.
Play the video below to learn more about it.
Constructivist Learning Theory
Constructivist Learning Theory, introduced by Jean Piaget, emphasizes that learners build their understanding and knowledge of the world through experiences and reflection. Instead of passively absorbing information, learners actively create meaning by connecting new ideas with what they already know.
When applying constructivism in instruction, the teaching approach shifts from a traditional lecture style to a more student-centered environment. Here are a few key strategies commonly used:
- The instructor acts as a facilitator, guiding and supporting students rather than delivering content in a directive manner.
- Authority and responsibility for learning are shared equally between students and the instructor.
- Learning activities often take place in small, collaborative groups, encouraging discussion and peer learning.
- Both students and teachers contribute to—and benefit from—the exchange of knowledge in the classroom.
This approach not only helps learners develop a deeper understanding of new concepts but also fosters critical thinking and problem-solving skills essential for real-world success.
Cognitive Learning Theory
Cognitive Learning Theory is all about understanding the mental processes that shape how we learn. Rather than focusing solely on observable behaviors, this theory dives into how learners process information, solve problems, and make sense of new ideas. It encourages us to consider how we think about our thinking—what experts often call “metacognition”—which can deepen comprehension and retention.
When you apply Cognitive Learning Theory to instructional design, the emphasis shifts to designing experiences that help learners organize, interpret, and connect new knowledge. Some common strategies include:
- Encouraging learners to reflect on their thought processes.
- Using concept maps or graphic organizers to visualize relationships.
- Breaking complex topics into smaller, manageable chunks.
By tapping into these mental strategies, instructional designers can create training that doesn’t just deliver information, but actually helps learners make meaning and build lasting understanding.
Behavioral Learning Theory
Behavioral learning theory is all about understanding how learners respond to their environment. Pioneered by figures like
At its core, behavioral theory emphasizes the role of reinforcement—rewarding positive actions to shape future behavior. For example, when learners receive praise or rewards for mastering a skill, they’re more likely to repeat those successful actions. This practical, results-driven mindset is often seen in classroom settings and training programs where immediate feedback is key.
Key concepts within behavioral learning include:
- Classical Conditioning: Learning occurs by linking a neutral stimulus with a meaningful one, helping learners make associations (think Pavlov’s dog).
- Operant Conditioning: Behavior is shaped by consequences—rewards encourage repetition, while negative results discourage it.
B.F. Skinner ’s experiments with rewards and punishments are classic examples. - Observational Learning: Learners also pick up new behaviors by watching others, understanding which actions lead to positive or negative outcomes.
By applying behavioral learning theory, instructors can create targeted interventions that motivate, reinforce, and build effective learning habits.
Richard Mayer’s Principles of Multimedia Learning
At their core,
Here’s a quick overview:
- Coherence Principle: Remove any extra material that doesn’t directly support learning goals, keeping content clear and focused.
- Signaling Principle: Use cues—like highlights or icons—to draw attention to key information.
- Redundancy Principle: Avoid presenting identical information through both text and narration at the same time, as this can overwhelm learners.
- Spatial Contiguity Principle: Place related text and images near each other so learners don’t have to search for connections.
- Temporal Contiguity Principle: Present corresponding verbal and visual materials simultaneously, not separately.
- Segmenting Principle: Break content into digestible chunks rather than delivering it all at once.
- Pre-training Principle: Introduce key concepts or vocabulary before diving into complex material.
- Modality Principle: Pair visuals with spoken words instead of on-screen text to make the most of how our brains process information.
- Multimedia Principle: Combine words and images to enhance understanding, rather than using words alone.
- Personalization Principle: Use a conversational tone to make learning more engaging and relatable.
- Voice Principle: Employ human voices for narrations instead of synthetic or robot-like speech.
- Image Principle: The speaker’s image isn’t always necessary during instruction—sometimes, less is more.
Applying these principles can transform your lessons, helping learners stay focused and making complex ideas easier to grasp. If you want to dive deeper into practical applications, our accompanying video breaks down each principle with clear examples and tips for instructional designers.
The Importance of Mayer’s Principles
Why does this matter for instructional designers? When you apply these principles, you’re helping learners focus on what’s essential, avoid information overload, and make meaningful connections between concepts. Whether you’re building a classroom workshop or an online module, these guidelines ensure that your content communicates clearly and maximizes retention.
For example, by using principles like coherence (removing unnecessary information), signaling (highlighting key points), and redundancy (avoiding repetitive narration and text), you make it easier for learners to absorb complex topics. When paired with the basics of visual design—contrast, repetition, alignment, and proximity—you create a learning experience that’s well-organized, visually appealing, and anchored in cognitive science.
Simply put,
Key Visual Design Principles
Alongside
- Contrast: Use contrasting colors, fonts, or sizes to make important information stand out and guide learner attention.
- Repetition: Repeat elements like headings, colors, and shapes to create consistency and reinforce your course’s structure.
- Alignment: Organize graphics and text so everything feels orderly and visually connected, making it easier for learners to follow along.
- Proximity: Group related items together so learners can easily see which concepts or visuals belong together.
Together, these principles ensure your course not only looks professional but also supports better comprehension and retention for your learners.
The Three Main Bodies of Knowledge in Instructional Design
Before diving into individual learning theories, it’s helpful to understand the three foundational perspectives that shape instructional design: behavioral, cognitive, and constructivist.
-
Behavioral: This approach focuses on observable changes in behavior. Rooted in research by
B.F. Skinner and other behaviorist psychologists, it emphasizes reinforcement, repetition, and clear objectives to guide learners toward desired outcomes. If you’ve ever built a lesson around drills or practice problems, you’ve drawn from this body of knowledge. -
Cognitive: Here, the emphasis shifts from external behaviors to internal processes like thinking, memory, and problem-solving. Influenced by theorists like
Jean Piaget andJerome Bruner , cognitive approaches help learners make sense of information, organize their thoughts, and understand the “why” behind the “what.” Strategies such as concept mapping and chunking information stem from this tradition. -
Constructivist: This perspective holds that learners construct their own understanding through experience and reflection. Inspired by theorists such as
Lev Vygotsky andJohn Dewey , it prioritizes exploration, hands-on activities, and connecting new knowledge to real-life situations. Group projects, simulations, and case studies are classic examples.
Understanding these three perspectives will help you better evaluate which learning theory—or blend of theories—best suits your teaching context. With this foundation in mind, let’s take a closer look at some of the most widely used models in instructional design.
Inquiry-Based Learning
Inquiry-Based Learning is a powerful, student-centered approach rooted in the work of educational pioneer
There are several ways inquiry-based learning can take shape in a classroom or online session, including:
- Confirmation Inquiry: Learners confirm a principle through provided procedures.
- Structured Inquiry: Learners follow a teacher’s lead but draw their own conclusions.
- Guided Inquiry: Learners investigate a problem with some guidance but shape their own process.
- Open Inquiry: Learners take the lead, posing their own questions and designing their own investigations.
Inquiry-based learning typically features:
- A focus on the process of asking and investigating questions
- Hands-on exploration and problem-solving
- Collaboration through group work
- Thoughtful discussions guided by the instructor
- Application of knowledge to authentic, real-life situations
Cognitive Apprenticeship
Cognitive Apprenticeship is a teaching model that highlights the value of learning alongside an expert—much like a traditional apprenticeship but with a focus on cognitive skills. Developed by
This model centers on six core teaching methods:
- Modeling: The expert demonstrates a task or process, making their thinking visible to learners.
- Coaching: The expert provides feedback and guidance as the learner attempts the task.
- Scaffolding: Support structures are put in place to help learners succeed, which are gradually removed as confidence grows.
- Articulation: Learners are encouraged to explain their understanding and reasoning.
- Reflection: Learners review and assess their performance to deepen understanding.
- Exploration: Learners are given opportunities to try out ideas and solutions independently, building autonomy over time.
Cognitive Apprenticeship is especially useful for teaching problem-solving and critical-thinking skills in authentic settings, ensuring learners build both competence and confidence.
Connectivism
Connectivism is a contemporary learning theory that addresses how we learn in our increasingly digital, networked world. Unlike traditional models that focus solely on individual knowledge, connectivism highlights the power of connecting with external sources—like online courses, social media, books, and even fellow learners. It recognizes that learning doesn’t just happen inside our brains but through our participation in these vast networks and information streams.
This approach is especially relevant today, as we rely more on our devices and global communities to find, share, and construct knowledge. By fostering connections across platforms and people, connectivism empowers us to stay current and adapt in a rapidly changing world.
Social Learning Theory
Social Learning Theory explains how people learn new behaviors by observing and imitating others. Developed by psychologist
To better understand how Social Learning Theory unfolds in practice, let’s look at its key steps:
- Observation: Learners watch the actions of others—whether that’s a teacher, peer, or role model.
- Attention: To learn effectively, individuals need to focus on the behavior being modeled.
- Retention: Remembering what was observed is crucial so that the behavior can be recalled later.
- Reproduction: The learner tries out the new behavior themselves, putting what they observed into practice.
- Motivation: There needs to be a reason or incentive to imitate the behavior—often because the learner has seen someone else rewarded or benefited.
Social Learning Theory is frequently used in collaborative classrooms, workplace training, and even digital environments where peer learning and examples drive engagement.
Zone of Proximal Development and Scaffolding
Zone of Proximal Development (ZPD) and Scaffolding work hand-in-hand to help learners stretch just beyond what they can do on their own, unlocking new skills with a little guidance.
The ZPD, introduced by
Scaffolding comes into play as the temporary support or guidance provided by a teacher, mentor, or even a knowledgeable peer. This support might look like hints, prompts, modeling, or breaking down tasks into smaller steps. As the learner gains confidence and skill, the support gradually fades away—just like removing a scaffold from a building once it’s strong enough to stand on its own.
By combining ZPD and scaffolding, educators can help learners build on what they already know, tackle more complex ideas, and develop independence over time.
Elaboration Theory
Elaboration Theory is a model that focuses on how to help learners develop a deeper understanding of new concepts.
Andragogy
Andragogy focuses on how adults learn and is rooted in the influential work of
According to
- Value autonomy and prefer self-directed learning opportunities.
- Draw upon a rich background of life and work experiences, which shapes their learning process.
- Engage best with learning that is immediately relevant to their personal or professional lives.
- Are motivated to learn by internal factors such as curiosity, self-improvement, and job satisfaction.
- Approach new topics with a readiness that is often linked to real-world challenges or changes in their roles.
Understanding these assumptions helps instructional designers create more meaningful and impactful learning experiences specifically tailored for adults.
Backward Design
Backward Design is a learner-centered approach to instructional planning that starts with the end in mind. Developed by
Here’s how the Backward Design process unfolds:
- Clarify Learning Goals: Begin by establishing what knowledge, skills, or understanding you want your learners to walk away with. Ask yourself: What should students know or be able to do at the end?
- Determine Assessment Methods: Next, decide how you’ll measure whether those learning goals have been met. This involves identifying the evidence or criteria that will show if learners have reached the desired outcomes, such as tests, projects, or practical demonstrations.
- Plan Instructional Activities: With goals and assessments clearly defined, you then design activities, lessons, and experiences that will guide learners to success. This ensures that every step along the way is purposeful and aligned with your intended outcomes.
By working backward from the destination, this model helps you create more focused, effective, and meaningful learning experiences for your audience.
Kirkpatrick Model
The Kirkpatrick Model of Training Evaluation
The
-
Level 1: Reaction
This stage gauges how participants feel about the training—were they engaged, interested, and satisfied with the content and delivery? -
Level 2: Learning
Here, the focus is on what participants have actually learned. Did the training increase their knowledge, skills, or attitudes as intended? -
Level 3: Behavior
At this level, you assess if participants are applying what they’ve learned once they’re back on the job or in real-world situations. -
Level 4: Results
Finally, this stage examines the ultimate impact of the training. Has there been measurable improvement in performance, productivity, or other outcomes relevant to organizational goals?
When integrated thoughtfully, the
Stages of Cognitive Development
- Sensorimotor Stage (Birth–2 years): Infants learn primarily through exploring with their senses and moving around. During this phase, they begin to understand object permanence—the idea that objects continue to exist even when out of sight.
- Preoperational Stage (2–7 years): At this stage, children start to use language and think symbolically. Their thinking is still quite egocentric, and they often struggle to see things from perspectives other than their own.
- Concrete Operational Stage (7–11 years): Children in this phase develop logical thinking skills. They can now understand concepts like conservation (knowing that quantity remains the same despite changes in shape or appearance) and organize information systematically.
- Formal Operational Stage (12 years and up): Adolescents become capable of abstract thought and can reason about hypothetical situations. Problem-solving becomes more sophisticated, allowing for deductive logic and systematic planning.
Anchored Instruction Mode
Anchored Instruction Mode is a teaching approach that centers learning around engaging, real-world scenarios—often called “anchors.” These anchors might be a case study, problem, or story that provides a meaningful context for students to explore and solve. Originally developed by
The key to anchored instruction is that learners are not just passive recipients—they actively collaborate, discuss, and problem-solve as a group. This hands-on method helps students connect new concepts to real-life situations, making the learning process both practical and memorable. By focusing on group work and anchored tasks, this approach encourages critical thinking and teamwork, ultimately fostering a deeper understanding of the subject matter.
Successive Approximation Model (SAM)
If you’ve been working with the traditional
So, what sets
While
- Preparation: Define goals, gather basic requirements, and assemble your team.
- Iterative Design: Quickly create, test, and tweak prototypes, encouraging stakeholder input at every step.
- Iterative Development: Build the final product using insights gained from the design cycles, always making room for further feedback and improvements.
This model is especially popular in tech-driven industries, where rapid change is the norm and there’s little time for lengthy, rigid processes. If you want a more dynamic and collaborative experience for both designers and learners,
To learn more about SAM, visit our interactive page on the site.
ASSURE Model
The ASSURE Model offers a practical blueprint for weaving technology and multimedia into your lessons in a purposeful way. Developed by
Here’s how the ASSURE Model supports effective instructional design:
- Analyze Learners: Start by understanding who your learners are—their backgrounds, prior knowledge, and learning preferences. This shapes every choice you make thereafter.
- State Goals and Objectives: Clearly define what you want your learners to achieve. Well-crafted objectives set the direction for lesson planning.
- Select Methods and Media: Choose teaching strategies, technology, and resources that align with your objectives and audience. Whether it’s interactive platforms, videos, or hands-on activities, making intentional selections keeps lessons engaging.
- Utilize Media and Technology: This stage focuses on the actual implementation of selected tools—ensuring everything functions smoothly and genuinely supports learning outcomes.
- Require Learner Participation: Interactive elements are key. The model encourages designing activities that get students actively involved, whether through discussions, simulations, or collaborative projects.
- Evaluate and Revise: Finally, assess both the effectiveness of your instruction and the technology used. Based on feedback and outcomes, refine and improve your approach for next time.
This structured yet flexible framework helps ensure that technology isn’t just an add-on, but a thoughtfully integrated part of the learning journey.
Knirk and Gustafson Model
The
By focusing first on real-world problems, the model ensures that learning is relevant and meaningful. Learners are encouraged to explore, ask questions, and draw on their prior experiences as they design solutions—supporting deeper engagement. As the process moves into development, students test ideas and refine their understanding, allowing them to truly “own” their knowledge. In classrooms or training environments, this means that instruction is tailored, interactive, and designed to help learners actively construct and apply what they learn.
Dick and Carey Instructional Design Model
The
Here’s a quick overview of the steps involved in the
- Define your instructional goals: Clarify exactly what you want your learners to achieve.
- Analyze tasks and content: Break down the knowledge and skills required to meet those goals.
- Profile your learners and learning contexts: Understand your learners’ backgrounds and the environments in which learning will take place.
- Set performance objectives: Create measurable statements that specify what learners should be able to do by the end.
- Develop assessment instruments: Design tools to check whether learners meet the objectives.
- Craft instructional strategies: Plan the teaching methods and activities you’ll use.
- Prepare instructional materials: Develop and select the resources and content your lessons require.
- Conduct formative evaluations: Test your instruction in its early stages and make adjustments based on feedback.
- Conduct summative evaluations: Finally, evaluate the whole instructional program to determine its effectiveness.
By following these steps, you ensure every piece of your course or lesson aligns and contributes to real, measurable learning outcomes.
Knirk and Gustafson Model
The
The process unfolds in three straightforward stages:
- Problem Determination: Begin by clearly identifying the problem or learning need to be addressed.
- Design: Next, map out the instructional strategy and select appropriate methods and materials that align with learner needs and objectives.
- Development: Finally, create and assemble the instructional materials, readying them for implementation.
This practical, learner-centered framework helps instructors guide their students through meaningful learning experiences that stick.
Kemp Design Model
The
This model breaks the instructional design process into nine key areas, but rather than insisting on a fixed order, it invites you to jump in wherever it makes sense for your situation. For example, you might start by identifying your learners and their needs, or by clarifying the instructional problem first. From there, you can:
- Define SMART objectives that make outcomes clear and measurable
- Organize and sequence content in a way that best serves your learners
- Select the most effective instructional strategies and delivery methods
- Integrate various media types that enhance engagement and accessibility
- Continually evaluate and refine your instruction, using both formative and summative assessments
By giving you the freedom to revisit and revise each stage as your program evolves, the
Hannafin-Peck Model
The
The model unfolds over three core phases:
- Needs Assessment: You begin by identifying what learners need and any gaps or challenges in the current approach.
- Design: Next, you map out your instructional strategy, keeping flexibility in mind so adjustments are always possible.
- Development & Implementation: Here, the magic happens—content is created, delivered, and, crucially, evaluated. Feedback and data are used right away to make tweaks or improvements, fostering a culture of ongoing enhancement rather than waiting for a course “post-mortem.”
This continuous loop means you’re never locked into an approach that isn’t working. Like keeping a lesson plan editable in real-time, the
Gerlach-Ely Model
Gerlach-Ely Model
The
At its core, the
- Content specification: Determining what content will be covered.
- Objectives specification: Setting clear, measurable goals for what learners should accomplish.
- Assessment of entering behaviors: Identifying what learners already know before instruction begins.
- Determining strategy: Selecting instructional methods and activities.
- Organizing groups: Deciding how learners will interact—individually, in pairs, or teams.
- Allocating time: Scheduling how much time will be devoted to each part of the lesson.
- Allocating space: Arranging the physical or virtual learning environment.
- Selecting resources: Choosing materials, tools, and media to support learning.
- Performance evaluation: Measuring learner progress and success.
- Feedback analysis: Reflecting on results and using feedback to make improvements.
This model is popular among instructional designers who want a practical, step-by-step process for developing effective lessons—especially when working in environments that value structure and clarity.
Organizational Elements Model
The Organizational Elements Model, introduced by
With OEM, you can:
- Assess what your organization uses (inputs), what it does (processes), and what it produces (outputs).
- Examine the results delivered to external stakeholders, like customers and the community.
- Compare your company’s strengths and weaknesses with competitors.
By walking through these components, it becomes much easier to spot gaps and inefficiencies, figure out which processes are most effective, and uncover root causes of organizational challenges. OEM is a valuable tool not just for internal improvement but also for staying competitive in the marketplace.
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